Beispiel #1
0
        for event in pygame.event.get():
            if event.type == KEYDOWN:
                if event.key == K_ESCAPE:
                    quit()
                if event.key == K_LEFT:
                    pressed['Left'] = True
                elif event.key == K_RIGHT:
                    pressed['Right'] = True
                elif event.key == K_LSHIFT:
                    pressed['Shift'] = True
                elif event.key == K_SPACE:
                    pressed['Space'] = True
                    snb.jumped = True
                    snb.old_press_time = snb.current_press_time
                    snb.current_press_time = time
            elif event.type == KEYUP:
                if event.key == K_LEFT:
                    pressed['Left'] = False
                elif event.key == K_RIGHT:
                    pressed['Right'] = False
                elif event.key == K_LSHIFT:
                    pressed['Shift'] = False
                elif event.key == K_SPACE:
                    pressed['Space'] = False
                    #snb.canJump = True
                    snb.release_time = time
    
        # Handles end-level actions
    
    #for event in pygame.event.get():