Esempio n. 1
0
	def onStart( self ):
		c = WorldEditor.camera()
		c.speed = WorldEditor.getOptionFloat( "app/cameraSpeed" )
		c.turboSpeed = WorldEditor.getOptionFloat( "app/cameraSpeed2" )

		
		self.alphafunc = Functor.TerrainTextureFunctor()
		self.guiview = View.AlphaGUITextureToolView( self.alphafunc )

		viewmap = ""
		try:
			viewmap = WorldEditor.getOptionString( "tools/alphaTool" )
		except:
			pass
		if viewmap == "": viewmap = "resources/maps/gizmo/disc.bmp"
		
		self.alphatool = WorldEditor.Tool(
			Locator.TerrainToolLocator(),
			View.TerrainTextureToolView( viewmap ),
			self.alphafunc )


		vismap = ""
		try:
			vismap = WorldEditor.getOptionString( "tools/chunkVisualisation" )
		except:
			pass
		if vismap == "": vismap = "resources/maps/gizmo/square.bmp"

		self.chunkvis = View.TerrainChunkTextureToolView( vismap )

		scv = WorldEditor.getOptionString( "tools/showChunkVisualisation" )
		if scv == "true":
			self.alphatool.addView( self.chunkvis, "chunkVisualisation" )

		self.alphatool.addView( self.guiview, "alphaGUI" )
		self.guiview.visible = 1

		self.alphatool.size = WorldEditor.getOptionFloat( "tools/alphaToolSize" )
		self.alphatool.strength = WorldEditor.getOptionFloat( "tools/alphaToolStrength" )

		self.heightfunc = Functor.TerrainHeightFilterFunctor()

		# Create the ecotype tool
		self.ecotool = WorldEditor.Tool(
				Locator.TerrainChunkLocator(),
				View.TerrainChunkTextureToolView( vismap ),
				Functor.HeightPoleEcotypeFunctor() );
		self.ecotool.size = 10000

		# Create the object manipulation tool
		self.objtool = WorldEditor.Tool()
		self.objtool.functor = Functor.ScriptedFunctor(
			ChunkItemFunctor( self.objtool, self.objInfo ) )

		# Make the closed captions commentary viewer
		self.cc = GUI.ClosedCaptions( WorldEditor.getOptionInt( "consoles/numMessageLines" ) )

		self.onResume( 0 )
Esempio n. 2
0
	def onLeftMouse( self ):
		# first see if there's a gizmo in the house
		if self.objInfo.overGizmo:
			# if so, let it take care of things
			WorldEditor.gizmoClick()
			return

		# we have to compare what's under the cursor to our selection

		# if there's no selection then (for now) set it to that
		#  and do nothing more
		if not self.selection.size:
			self.selection.add( self.mouseRevealer )
			self.selUpdate()
			return

		# if there's a selection but nothing under the mouse,
		#  clear the selection
		if self.selection.size and not self.mouseRevealer.size:
			self.selection.rem( self.selection )
			self.selUpdate()
			return

		# if the selection is different to what's under the mouse,
		#  change the selection
		diff = WorldEditor.ChunkItemGroup()
		diff.add( self.selection )
		diff.rem( self.mouseRevealer )	# cumbersome I know
		if diff.size:
			self.selection.rem( self.selection )
			self.selection.add( self.mouseRevealer )
			self.selUpdate()
			return

		# ok the selection and what's under the mouse are the same,
		#  start a drag of the selection

		# first make the tool
		nt = WorldEditor.Tool()
		nt.locator = self.mouseLocator
		nt.functor = Functor.MatrixMover( self.selection )

		# and then push it onto the stack. it'll pop itself off when done
		WorldEditor.pushTool( nt )