Esempio n. 1
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def brwObjectUalItemSelect(value, dblClick):
    if dblClick == 0:
        global oi
        if value.find("/shells") == -1 and value[:7] != "shells/":
            oi.setShellMode(0)
            ualSelectFilterChange("All Except Terrain and Shells")
        else:
            oi.setShellMode(1)
            ualSelectFilterChange("Shells + Contents")

        oi.setBrowsePath(value)
        oi.showBrowse()
    else:
        if value[-6:] == ".brush":
            WorldEditor.setToolMode("TerrainTexture")
            WorldEditor.setCurrentBrush(value)
        elif WorldEditor.isTerrainTexture(value):
            WorldEditor.setToolMode("TerrainTexture")
            WorldEditor.setCurrentTexture(value)
def brwObjectUalItemSelect( value, dblClick ):
	if dblClick == 0:
		global oi
		if value.find( "/shells" ) == -1 and value[:7] != "shells/":
			oi.setShellMode( 0 )
			ualSelectFilterChange( "All Except Terrain and Shells" )
		else:
			oi.setShellMode( 1 )
			ualSelectFilterChange( "Shells + Contents" )

		oi.setBrowsePath( value )
		oi.showBrowse()
	else:
		if value[-6:] == ".brush":
			WorldEditor.setToolMode( "TerrainTexture" )
			WorldEditor.setCurrentBrush( value )
		elif WorldEditor.isTerrainTexture( value ):
			WorldEditor.setToolMode( "TerrainTexture" )
			WorldEditor.setCurrentTexture( value )
Esempio n. 3
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def doToolModeTerrainHeight(item):
    WorldEditor.setToolMode("TerrainHeight")
Esempio n. 4
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def doToolModeTerrainTexture(item):
    WorldEditor.setToolMode("TerrainTexture")
Esempio n. 5
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def doToolModeObject(item):
    WorldEditor.setToolMode("Objects")
	def ownKeyEvent( self, key, modifiers ):
		
		if key == KEY_B:
			if (modifiers & MODIFIER_CTRL) == 0:
				curr = WorldEditor.getOptionInt( "drawBSP" )
				curr = ( curr + 1 ) % 2
				WorldEditor.setOptionInt( "drawBSP", curr )
				self.showBSPMsg( curr )
		
		elif key == KEY_M:
			curr = WorldEditor.getOptionInt( "dragOnSelect" )
			curr = ( curr + 1 ) % 2
			WorldEditor.setOptionInt( "dragOnSelect", curr )
			self.dragOnSelectMsg( curr )
	
		elif key == KEY_F8:
			curr = WorldEditor.getOptionString( "tools/coordFilter" )
			if curr == "World":
				curr = "Local"	
			elif curr == "Local":
				curr = "View"
			elif curr == "View":
				curr = "World"
			WorldEditor.setOptionString( "tools/coordFilter", curr )	
			WorldEditor.addCommentaryMsg( "Reference Coordinate System: %s" % curr )
		
		elif key == KEY_L:
			if modifiers & MODIFIER_CTRL:
				curr = WorldEditor.getOptionInt( "render/lighting" )
				curr = ( curr + 1 ) % 3
				WorldEditor.setOptionInt( "render/lighting", curr )
				self.lightingModeMsg( curr )
				
		elif key == KEY_G:
			curr = WorldEditor.getOptionInt( "snaps/xyzEnabled" )
			curr = ( curr + 1 )% 2
			WorldEditor.setOptionInt( "snaps/xyzEnabled", curr )
			self.objectSnapMsg( curr )

		elif key == KEY_1 and not modifiers:
			WorldEditor.setToolMode( "Objects" )
			
		elif key == KEY_2 and not modifiers:
			WorldEditor.setToolMode( "TerrainTexture" )
			
		elif key == KEY_3 and not modifiers:
			WorldEditor.setToolMode( "TerrainHeight" )
			
		elif key == KEY_4 and not modifiers:
			WorldEditor.setToolMode( "TerrainFilter" )
			
		elif key == KEY_5 and not modifiers:
			WorldEditor.setToolMode( "TerrainMesh" )
			
		elif key == KEY_6 and not modifiers:
			WorldEditor.setToolMode( "TerrainImpExp" )
			
		elif key == KEY_7 and not modifiers:
			WorldEditor.setToolMode( "Project" )
		
		t = WorldEditor.tool()

		sizeSection = ''
		strengthSection = ''
		minSizeSection = ''
		maxSizeSection = ''
		minStrengthSection = ''
		maxStrengthSection = ''
		if t == self.alphaTool:
			sizeSection = 'terrain/texture/size'
			minSizeSection = 'terrain/texture/minsizelimit'
			maxSizeSection = 'terrain/texture/maxsizelimit'
			strengthSection = 'terrain/texture/strength'
			minStrengthSection = 'terrain/texture/minstrengthlimit'
			maxStrengthSection = 'terrain/texture/maxstrengthlimit'
		elif t == self.heightTool:
			sizeSection = 'terrain/height/size'
			minSizeSection = 'terrain/height/minsizelimit'
			maxSizeSection = 'terrain/height/maxsizelimit'
			strengthSection = 'terrain/height/strength'
			minStrengthSection = 'terrain/height/minstrengthlimit'
			maxStrengthSection = 'terrain/height/maxstrengthlimit'
		elif t == self.filterTool:
			sizeSection = 'terrain/filter/size'
			minSizeSection = 'terrain/filter/minsizelimit'
			maxSizeSection = 'terrain/filter/maxsizelimit'
		elif t == self.holeTool:
			sizeSection = 'terrain/cutRepair/size'
			minSizeSection = 'terrain/cutRepair/minsizelimit'
			maxSizeSection = 'terrain/cutRepair/maxsizelimit'

		if sizeSection:
			size = WorldEditor.getOptionFloat( sizeSection )
			minSize = WorldEditor.getOptionFloat( minSizeSection )
			maxSize = WorldEditor.getOptionFloat( maxSizeSection )
			if key == KEY_RBRACKET:
				if not ( modifiers & MODIFIER_SHIFT ):
					size = size * 1.25 + 1
					if size > maxSize:
						size = maxSize
					t.size = size
					WorldEditor.setOptionFloat( sizeSection, size )
					WorldEditor.addCommentaryMsg( "Tool size %0.1f" % size )
			elif key == KEY_LBRACKET:
				if not ( modifiers & MODIFIER_SHIFT ):
					size = size * 0.8 - 1
					if size < minSize:
						size = minSize
					t.size = size
					WorldEditor.setOptionFloat( sizeSection, size )
					WorldEditor.addCommentaryMsg( "Tool size %0.1f" % size )
		if strengthSection:
			strength = WorldEditor.getOptionFloat( strengthSection )
			minStrength = WorldEditor.getOptionFloat( minStrengthSection )
			maxStrength = WorldEditor.getOptionFloat( maxStrengthSection )
			if key == KEY_RBRACKET and strength >= 0 or key == KEY_LBRACKET and strength < 0:
				if modifiers & MODIFIER_SHIFT:
					if strength >= 0:
						strength = strength * 1.25 + 1
					else:
						strength = strength * 1.25 - 1
					if strength > maxStrength:
						strength = maxStrength
					t.strength = strength
					WorldEditor.setOptionFloat( strengthSection, strength )
					WorldEditor.addCommentaryMsg( "Tool strength %0.1f" % strength )
			elif key == KEY_LBRACKET and strength >= 0 or key == KEY_RBRACKET and strength < 0:
				if modifiers & MODIFIER_SHIFT:
					if strength >= 0:
						strength = strength * 0.8 - 1
					else:
						strength = strength * 0.8 + 1
					if strength < minStrength:
						strength = minStrength
					t.strength = strength
					WorldEditor.setOptionFloat( strengthSection, strength )
					WorldEditor.addCommentaryMsg( "Tool strength %0.1f" % strength )
Esempio n. 7
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def doToolModeTerrainTexture( item ):
	WorldEditor.setToolMode( "TerrainTexture" )
Esempio n. 8
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def doToolModeTerrainImpExp(item):
    WorldEditor.setToolMode("TerrainImpExp")
Esempio n. 9
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def cmbSelectFilterChange(value):
    if (WorldEditor.getOptionString("tools/selectFilter") != value):
        WorldEditor.addCommentaryMsg("Selection Filter: %s" % value)
        WorldEditor.setOptionString("tools/selectFilter", value)
    setSelectionFilter(value)
    WorldEditor.setToolMode("Objects", )
Esempio n. 10
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def doToolModeProject( item ):
	WorldEditor.setToolMode( "Project" )
Esempio n. 11
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def doToolModeTerrainImpExp( item ):
	WorldEditor.setToolMode( "TerrainImpExp" )
Esempio n. 12
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def doToolModeTerrainMesh( item ):
	WorldEditor.setToolMode( "TerrainMesh" )
Esempio n. 13
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def doToolModeTerrainFilter( item ):
	WorldEditor.setToolMode( "TerrainFilter" )
Esempio n. 14
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def doToolModeTerrainHeight( item ):
	WorldEditor.setToolMode( "TerrainHeight" )
Esempio n. 15
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def doToolModeTerrainFilter(item):
    WorldEditor.setToolMode("TerrainFilter")
Esempio n. 16
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def doToolModeTerrainMesh(item):
    WorldEditor.setToolMode("TerrainMesh")
Esempio n. 17
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def cmbSelectFilterChange( value ):
	if(	WorldEditor.getOptionString( "tools/selectFilter" ) != value ):
		WorldEditor.addCommentaryMsg( "Selection Filter: %s" % value )
		WorldEditor.setOptionString( "tools/selectFilter", value )
	setSelectionFilter( value )
	WorldEditor.setToolMode( "Objects", )
Esempio n. 18
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def doToolModeProject(item):
    WorldEditor.setToolMode("Project")
Esempio n. 19
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def doToolModeObject( item ):
	WorldEditor.setToolMode( "Objects" )