def render( self, dTime ):
		"""This function forces World Editor to render everything on the scene. 
		Usually called everyframe, however it still recieves a dTime value which 
		informs the renderer how much time has passed since the last render	call."""
		WorldEditor.camera().render( dTime )
		WorldEditor.render( dTime )
		GUI.draw()
		return 1
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	def render( self, dTime ):
		WorldEditor.camera().render( dTime )
		WorldEditor.render( dTime )
		GUI.draw()
		return 1