ai.nextTarget(False) if DEBUG: wait() while len(ai.targets) != 0: ai.clickTargets() if DEBUG: wait() ai.nextTarget(False) if DEBUG: wait() #check game state game_state = ai.check() if game_state != -1: break #check game state game_state = ai.check() if game_state == 1: WIN = True if game_state == 0: DEAD = True t1 = time() if WIN: