map.addenemy(Scobot(1200,400,20,30)) map.addenemy(Scobot(1200,450,20,30)) """ #scoreboard = ScoreBoard(gamearea) #map.addenemygroup(ScobotGroup(1000,300,5)) #colidegroup = pygame.sprite.Group(collidable) #group containing player and platforms #platformsandplayer = pygame.sprite.Group(platform1, platform2, ship) #enemies sprite group #enemies = pygame.sprite.Group(alien1) #shootLoop = 0 #bullets = [] run = True totalscore = 0 xoffset = ship.calculatexoffset(screen,gamearea) yoffset = ship.calculateyoffset(screen,gamearea) win.blit(view, (0,0)) ship.draw(win) #mainloop #testcount = 0 while run: clock.tick(27) #testcount += 1 #print("Running",testcount) for event in pygame.event.get(): if event.type == pygame.QUIT: run = False