コード例 #1
0
 def update(self, deltaTime, keyStrokes, events, activeScene):
     self.activeScene = activeScene
     self.nextActiveScene = "game"
     for e in events:
         if e.type == pygame.QUIT:
             self.nextActiveScene = "quit"
     if self.activeScene == "game":
         Scene.update(self, deltaTime, keyStrokes, events, activeScene)
         t = timer()
         if len(self.plannedObsGen) == 0:
             self.genObs(t)
         while len(
                 self.plannedObsGen) and self.plannedObsGen[0]["time"] <= t:
             obs = Obstacle.generatePair(self.plannedObsGen[0]["height"],
                                         self.plannedObsGen[0]["spacing"])
             self.obstacles.extend(obs)
             self.add(obs[0])
             self.add(obs[1])
             del self.plannedObsGen[0]
         for o in self.obstacles:
             if o.f_pop:
                 o.kill()
                 self.obstacles.remove(o)
             if pygame.sprite.collide_mask(self.bird, o):
                 self.nextActiveScene = "quit"
         if pygame.sprite.collide_mask(
                 self.bird, self.bounds[0]) or pygame.sprite.collide_mask(
                     self.bird, self.bounds[1]):
             self.nextActiveScene = "quit"
     self.lastActiveScene = self.activeScene