def game(): pg.init() window = pg.display.set_mode((900, 350)) pg.display.set_caption('Monke Jump') pg.mouse.set_visible(True) #load resources gp_theme = load_sound("./sounds/gp_theme.mp3") hurt_sound = load_sound("./sounds/hurt.wav") three_in_a_row = load_sound("./sounds/three_in_a_row.mp3") if not pg.font: print("Warning, fonts disabled") else: font = pg.font.Font(None, 30) text = font.render("", True, (255, 255, 255)) text_pos = text.get_rect(topleft=(20, 200)) monke = Monke() obstacle = Obstacle() bg_graphics = Background_Graphics() allsprites = pg.sprite.RenderPlain((bg_graphics, obstacle, monke)) clock = pg.time.Clock() run = True gp_theme.play() while run: clock.tick(60 + Obstacle.jump_count * 3) for event in pg.event.get(): if event.type == QUIT: return elif event.type == KEYDOWN and event.key == K_ESCAPE: return elif event.type == KEYDOWN and event.key == K_SPACE: monke.jump_event() obstacle.move_event() obstacle.collided = monke.rect.colliderect(obstacle.rect) if obstacle.collided: hurt_sound.play() monke.lives -= 1 if monke.lives <= 0: text = font.render( f"YOUR BOOSTED! Your score: {Obstacle.jump_count} qq", True, (255, 255, 255)) run = False else: if Obstacle.jumps_in_row >= 3: Obstacle.jumps_in_row = 0 three_in_a_row.play() ints = (monke.lives * -1) + 10 text = font.render( f"Press \"Space\". Double digit ints = gg" + f" Monke's dodges: {Obstacle.jump_count}!" + f" Ints: {ints}", True, (255, 255, 255)) update_tick(allsprites, bg_graphics, window, text, text_pos) update_tick(allsprites, bg_graphics, window, text, text_pos) time.sleep(2) pg.quit()