def make_store_pedestal(room, pos): items = [ Entities.ItemPickup(room, Items.BasicMeleeItem("sword", 2)), Entities.ItemPickup(room, Items.BasicMeleeItem("cutlass", 3)), Entities.ItemPickup(room, Items.BowItem()), Entities.HealthPickup(room, random.randint(1, 5)), Entities.BombPickup(room) ] items[0].cost = 35 items[1].cost = 75 items[2].cost = 75 items[3].cost = items[3].amt * 7 items[4].cost = 20 item = random.choice(items) pedestal = Entities.ShopPedestal(room, item, item.cost) pedestal.pos = pos room.entities.append(pedestal)