camera = Entities.Camera(10, 10, 780, 580) # Button Variables button_list = {'Play_Button': Entities.Buttons(100, 100, 300, 100), 'Quit_Button': Entities.Buttons(100, 250, 150, 70), 'Thx_Button': Entities.Buttons(100, 100, 300, 100)} # Object Variables arrow_image = pygame.image.load('Images/directional_arrows_s.png') arrow_width = arrow_image.get_width() // 2 arrow_height = arrow_image.get_height() // 2 item_image = pygame.image.load('Images/items.png') item_width = item_image.get_width() // 2 item_height = item_image.get_height() items_dict = {'note_1': Entities.Items(460, 445), 'note_2': Entities.Items(460, 455), 'note_3': Entities.Items(460, 445)} # Room Variables room_count_total = 0 cur_level = 0 room_model = 0 room = Utility.create_room(cur_level, room_model) platform_list = room[0] door_dict = room[1] door_pos = room[2] spike_list = room[3] path = Utility.create_path(0, False, [2, 2]) cur_step = 0 Room_width = 1600 Room_height = 1200