예제 #1
0
파일: Main.py 프로젝트: GJ2021-SSU/UPDATE
# Window Variables
window_width = 3200
window_height = 2400
window = pygame.display.set_mode((window_width // 4, window_height // 4), 0,
                                 32)

# Player Variables
player = Entities.Player(375, 375)

# Camera Variables
camera = Entities.Camera(10, 10, 780, 580)

# Button Variables
button_list = {
    'Play_Button': Entities.Buttons(100, 100, 300, 100),
    'Quit_Button': Entities.Buttons(100, 250, 150, 70)
}

# Room Variables
room_count_total = 0
cur_level = 0
room_size = 11
room_model = 1
room = Utility.create_room(cur_level, room_size, room_model)
platform_list = room[0]
door_dict = room[1]
door_pos = room[2]
path = Utility.create_path(0, False, [2, 2])
cur_step = 0
예제 #2
0
pygame.display.set_caption('Main.py')

# Window Variables
window_width = 3200
window_height = 2400
window = pygame.display.set_mode((window_width // 4, window_height // 4), 0, 32)

# Player Variables
player = Entities.Player(375, 375)
image = pygame.image.load('Images/player_s.png')

# Camera Variables
camera = Entities.Camera(10, 10, 780, 580)

# Button Variables
button_list = {'Play_Button': Entities.Buttons(100, 100, 300, 100), 'Quit_Button': Entities.Buttons(100, 250, 150, 70),
               'Thx_Button': Entities.Buttons(100, 100, 300, 100)}

# Object Variables
arrow_image = pygame.image.load('Images/directional_arrows_s.png')
arrow_width = arrow_image.get_width() // 2
arrow_height = arrow_image.get_height() // 2

item_image = pygame.image.load('Images/items.png')
item_width = item_image.get_width() // 2
item_height = item_image.get_height()

items_dict = {'note_1': Entities.Items(460, 445), 'note_2': Entities.Items(460, 455), 'note_3': Entities.Items(460, 445)}

# Room Variables
room_count_total = 0