def __init__(self): self.my_coin_pouch = Items.CoinPouch() self.my_coin_pouch.add_to_me("Gold", 15) self.inventory = [self.my_coin_pouch, Items.Fist()] self.hp = 100 self.location_x, self.location_y = World.starting_position self.victory = False
def __init__(self): self.inventoryDictionary = {} self.equippedMainHand = None # self.equippedOffHand = None # self.equippedArmor = None # self.equippedRing = None # self.equippedAmulet = None self.coin_pouch = Items.CoinPouch() self.add_to_inventory(self.coin_pouch, 1)
def __init__(self): self.my_coin_pouch = Items.CoinPouch() self.my_coin_pouch.add_to_me("Gold", 15) self.inventory = [self.my_coin_pouch, Items.Fist()] self.hp = 100 self.location_x, self.location_y = World.starting_position self.victory = False self.character_class = "No Class" self.strength = 10 self.dexterity = 10 self.constitution = 10 self.intellect = 10 self.attributes = { "Strength: ": self.strength, "Dexterity: ": self.dexterity, "Constitution: ": self.constitution, "Intellect: ": self.intellect }