def Josephine(Unit): u = Unit uHP = WSD[Unit].HP uENE = WSD[Unit].ENE uSTR = WSD[Unit].STR uSPR = WSD[Unit].SPR uSKL = WSD[Unit].SKL uABL = WSD[Unit].ABL uAGI = WSD[Unit].AGI uEVA = WSD[Unit].EVA uTGH = WSD[Unit].TGH uRES = WSD[Unit].RES uLCK = WSD[Unit].LCK uPAR = WSD[Unit].PAR uMAR = WSD[Unit].MAR uWT = WSD[Unit].ArmorWT choice = input( "Select something!\n [St]atcheck!\n [K]nife!\n [I]nventory!\n ") if choice == "ST" or choice == "St" or choice == "st": print("-----------------") print("HP:", uHP) print("ENE:", uENE) print("STR:", uSTR) print("SPR:", uSPR) print("SKL:", uSKL) print("ABL:", uABL) print("AGI:", uAGI) print("EVA:", uEVA) print("TGH:", uTGH) print("RES:", uRES) print("LCK:", uLCK) print("PAR:", uPAR) print("MAR:", uMAR) print("WT:", uWT) print("-----------------") elif choice == "K" or choice == "k": choice = input("Select an action!\n [Q]uick!\n [N]ormal!\n [H]ard!\n ") if choice == "Q" or choice == "q": AttacksOO.Knife(WSD["Josephine"].Weapon1, "Josephine", Wind, 1.3, 0, 0, 0).QATK elif choice == "N" or choice == "n": AttacksOO.Knife(WSD["Josephine"].Weapon1, "Josephine", Wind, 1.3, 0, 0, 0).NATK elif choice == "H" or choice == "h": AttacksOO.Knife(WSD["Josephine"].Weapon1, "Josephine", Wind, 1.3, 0, 0, 0).HATK elif choice == "I" or choice == "i": choice = input("Use which Item?\n [P]otion!\n [R]ed Apple!\n ") if choice == "P" or choice == "p": Items.HealthPotion("Josephine") elif choice == "R" or choice == "r": Items.RedApple("Josephine")
def Josephine(Josephine): u = Josephine choice = input( "Select an Action!\n [ST] Statcheck!\n [K]nife!\n [I]nventory!\n ") uMHP = u + "MHP" uENE = u + "ENE" uSTR = u + "STR" uSPR = u + "SPR" uSKL = u + "SKL" uABL = u + "ABL" uAGI = u + "AGI" uEVA = u + "EVA" uTGH = u + "TGH" uRES = u + "RES" uLCK = u + "LCK" uPAR = u + "PAR" uMAR = u + "MAR" if choice == "ST" or choice == "st": print("These are the stats for", u, "as they currently stand!") print("-----------------") print("Health Pool", (WSD[uMHP])) print("Energy Pool", (WSD[uENE])) print("Strength:", (WSD[uSTR])) print("Spirit:", (WSD[uSPR])) print("Skill:", (WSD[uSKL])) print("Ability:", (WSD[uABL])) print("Agility:", (WSD[uAGI])) print("Evasion:", (WSD[uEVA])) print("Toughness:", (WSD[uTGH])) print("Resistance:", (WSD[uRES])) print("Luck:", (WSD[uLCK])) print("Physical Resist:", (WSD[uPAR])) print("Magical Resist:", (WSD[uMAR])) print("-----------------") elif choice == "K" or choice == "k": TLB.SharpKnife("Josephine", "IronKnife10", "Wind") elif choice == "I" or choice == "i": choice = input("Use which Item?\n [P]otion!\n [R]ed Apple!\n ") if choice == "P" or choice == "p": Items.HealthPotion("Josephine") elif choice == "R" or choice == "r": Items.RedApple("Josephine")
def __init__(self, x, y): """ :param x: party's start x coordinate :param y: party's start y coordinate """ pg.sprite.Sprite.__init__(self) self.image = pg.Surface((P_WIDTH, P_HEIGHT)) self.rect = pg.Rect(x, y, P_WIDTH, P_HEIGHT) self.iter = 0 self.xvel = 0 self.yvel = 0 self.iter_index = 0 self.up = self.down = self.left = self.right = False self.set_animations() self.current_anim = None self.paused = False item = Items.HealthPotion() sitem = Items.Weapon('BFG', 228, 228, 'Instant kill') self.inventory = [item, sitem] # content of common inventory self.gold = 1000 # Starting gold amount self.create_party() self.current_alive = self.get_alive() self.alive_iter = iter(self.current_alive)