def Gachum(Gachum): u = Gachum uMHP = u + "MHP" uENE = u + "ENE" uSTR = u + "STR" uSPR = u + "SPR" uSKL = u + "SKL" uABL = u + "ABL" uAGI = u + "AGI" uEVA = u + "EVA" uTGH = u + "TGH" uRES = u + "RES" uLCK = u + "LCK" uPAR = u + "PAR" uMAR = u + "MAR" choice = input( "Select an action type!\n [St]atcheck!\n [K]nife!\n [S]licer!\n [I]nventory!\n " ) if choice == "ST" or choice == "St" or choice == "st": print("These are the stats for", u, "as they currently stand!") print("-----------------") print("Health Pool", (WSD[uMHP])) print("Energy Pool", (WSD[uENE])) print("Strength:", (WSD[uSTR])) print("Spirit:", (WSD[uSPR])) print("Skill:", (WSD[uSKL])) print("Ability:", (WSD[uABL])) print("Agility:", (WSD[uAGI])) print("Evasion:", (WSD[uEVA])) print("Toughness:", (WSD[uTGH])) print("Resistance:", (WSD[uRES])) print("Luck:", (WSD[uLCK])) print("Physical Resist:", (WSD[uPAR])) print("Magical Resist:", (WSD[uMAR])) print("-----------------") elif choice == "K" or choice == "k": TLB.Knife("Gachum", "NormalBoneKnife7", "Lightning") elif choice == "S" or choice == "s": TLB.Slicer("Gachum", "NormalTinSlicer3", "Lightning") elif choice == "I" or choice == "i": choice = input( "Select an Item!\n [G]olden Apple!\n [S]weet Orange!\n [T]hrowing Stars!\n " ) if choice == "G" or choice == "g": Items.GoldenApple("Gachum") elif choice == "S" or choice == "s": Items.SweetOrange("Gachum") elif choice == "T" or choice == "t": Items.ThrowingStar("Gachum")
def Gachum(Unit): u = Unit uHP = WSD[Unit].HP uENE = WSD[Unit].ENE uSTR = WSD[Unit].STR uSPR = WSD[Unit].SPR uSKL = WSD[Unit].SKL uABL = WSD[Unit].ABL uAGI = WSD[Unit].AGI uEVA = WSD[Unit].EVA uTGH = WSD[Unit].TGH uRES = WSD[Unit].RES uLCK = WSD[Unit].LCK uPAR = WSD[Unit].PAR uMAR = WSD[Unit].MAR uWT = WSD[Unit].ArmorWT choice = input( "Select an action type!\n [St]atcheck!\n [At]tack!\n [I]nventory!\n ") if choice == "ST" or choice == "St" or choice == "st": print("-----------------") print("HP:", uHP) print("ENE:", uENE) print("STR:", uSTR) print("SPR:", uSPR) print("SKL:", uSKL) print("ABL:", uABL) print("AGI:", uAGI) print("EVA:", uEVA) print("TGH:", uTGH) print("RES:", uRES) print("LCK:", uLCK) print("PAR:", uPAR) print("MAR:", uMAR) print("WT:", uWT) print("-----------------") elif choice == "At" or choice == "at" or choice == "AT": choice = input("Which weapon?\n [1] Bone Knife!\n [2] Tin Slicer!\n ") if choice == "1": choice = input( "Select an action!\n [Q]uick!\n [N]ormal!\n [H]ard!\n [Pi]npoint Stab!\n " ) if choice == "Q" or choice == "q": AttacksOO.Knife("NormalBoneKnife7", "Gachum", Lightning, 1, 0, 0).QATK elif choice == "N" or choice == "n": AttacksOO.Knife("NormalBoneKnife7", "Gachum", Lightning, 1, 0, 0).NATK elif choice == "H" or choice == "h": AttacksOO.Knife("NormalBoneKnife7", "Gachum", Lightning, 1, 0, 0).HATK elif choice == "PI" or choice == "Pi" or choice == "pi": AttacksOO.Knife("NormalBoneKnife7", "Gachum", Lightning, 1, 0, 0).PinpointStab elif choice == "2": choice = input( "Select an action!\n [Q]uick!\n [N]ormal!\n [H]ard!\n ") if choice == "Q" or choice == "q": AttacksOO.Slicer("NormalTinSlicer3", "Gachum", Lightning, 1, 0).QATK elif choice == "N" or choice == "n": AttacksOO.Slicer("NormalTinSlicer3", "Gachum", Lightning, 1, 0).NATK elif choice == "H" or choice == "h": AttacksOO.Slicer("NormalTinSlicer3", "Gachum", Lightning, 1, 0).HATK elif choice == "I" or choice == "i": choice = input( "Select an Item!\n [G]olden Apple!\n [S]weet Orange!\n [T]hrowing Stars!\n " ) if choice == "G" or choice == "g": Items.GoldenApple("Gachum") elif choice == "S" or choice == "s": Items.SweetOrange("Gachum") elif choice == "T" or choice == "t": Items.ThrowingStar("Gachum")