예제 #1
0
    def generate_path_tree(self):
        """ Specialized path generation for Waterbomb tesselation pattern
        """
        unit_factor = self.calc_unit_factor()
        length = self.options.length * unit_factor
        vertex_radius = self.options.vertex_radius * unit_factor
        cols = self.options.columns
        lines = self.options.lines
        phase_shift = self.options.phase_shift
        pattern_first_line = self.options.pattern_first_line
        pattern_last_line = self.options.pattern_last_line

        # create vertices
        vertex_line_types = [[
            Path(((i / 2.) * length, 0), style='p', radius=vertex_radius)
            for i in range(2 * cols + 1)
        ],
                             [
                                 Path((i * length, 0),
                                      style='p',
                                      radius=vertex_radius)
                                 for i in range(cols + 1)
                             ],
                             [
                                 Path(((i + 0.5) * length, 0),
                                      style='p',
                                      radius=vertex_radius)
                                 for i in range(cols)
                             ]]

        vertices = []
        for i in range(2 * lines + 1):
            if i % 2 == 0 or (pattern_first_line == 'magic_ball'
                              and i == 1) or (pattern_last_line == 'magic_ball'
                                              and i == 2 * lines - 1):
                type = 0
            elif (i / 2 + phase_shift) % 2 == 0:
                type = 1
            else:
                type = 2
            vertices = vertices + Path.list_add(vertex_line_types[type],
                                                (0, 0.5 * i * length))

        # create a list for the horizontal creases and another for the vertical creases
        # alternate strokes to minimize laser cutter path
        corr_fist_line = length / 2 if pattern_first_line == 'magic_ball' else 0
        corr_last_line = length / 2 if pattern_last_line == 'magic_ball' else 0
        grid = [
            Path.generate_hgrid([0, length * cols], [0, length * lines], lines,
                                'm'),
            Path.generate_vgrid(
                [0, length * cols],
                [corr_fist_line, length * lines - corr_last_line], 2 * cols,
                'm')
        ]

        vgrid_a = Path.generate_vgrid([0, length * cols], [0, length / 2],
                                      2 * cols, 'v')
        vgrid_b = Path.list_add(vgrid_a, (0, (lines - 0.5) * length))
        if pattern_first_line == 'magic_ball' and pattern_last_line == 'magic_ball':
            grid[1] = [[vgrid_a[i], grid[1][i], vgrid_b[i]] if i %
                       2 == 0 else [vgrid_b[i], grid[1][i], vgrid_a[i]]
                       for i in range(len(grid[1]))]
        elif pattern_first_line == 'magic_ball':
            grid[1] = [[vgrid_a[i], grid[1][i]] if i %
                       2 == 0 else [grid[1][i], vgrid_a[i]]
                       for i in range(len(grid[1]))]
        elif pattern_last_line == 'magic_ball':
            grid[1] = [[grid[1][i], vgrid_b[i]] if i %
                       2 == 0 else [vgrid_b[i], grid[1][i]]
                       for i in range(len(grid[1]))]

        # create generic valley Path lines, one pointing up and other pointing down
        valley_types = [
            Path([(i * length / 2, (1 - i % 2) * length / 2)
                  for i in range(2 * cols + 1)], 'v'),
            Path([(i * length / 2, (i % 2) * length / 2)
                  for i in range(2 * cols + 1)], 'v')
        ]

        # define which lines must be of which type, according to parity and options
        senses = np.array(
            [bool((i % 2 + i) / 2 % 2) for i in range(2 * lines)])
        senses = 1 * senses  # converts bool array to 0's and 1's
        if phase_shift:
            senses = np.invert(senses)
        if pattern_first_line == "magic_ball":
            senses[0] = ~senses[0]
        if pattern_last_line == "magic_ball":
            senses[-1] = ~senses[-1]
        valleys = [
            valley_types[senses[i]] + (0, i * length / 2)
            for i in range(2 * lines)
        ]

        # convert first and last lines to mountains if magic_ball
        if pattern_first_line == "magic_ball":
            valleys[0].style = 'm'
        if pattern_last_line == "magic_ball":
            valleys[-1].style = 'm'

        # invert every two lines to minimize laser cutter movements
        for i in range(1, 2 * lines, 2):
            valleys[i].invert()

        self.edge_points = [
            (0 * length * cols, 0 * length * lines),  # top left
            (1 * length * cols, 0 * length * lines),  # top right
            (1 * length * cols, 1 * length * lines),  # bottom right
            (0 * length * cols, 1 * length * lines)
        ]  # bottom left

        self.path_tree = [grid, valleys, vertices]