def main(): print('initializing') #Constant Speed speed = 0.1 direction = 0 local = [-0.1,-0.1] coordsx = [] coordsy = [] #initialize w/ set of waypoints waypoints = util.generateWayPoints(1, (lambda x: 5*math.sin(x)), [0,10]) path = Path(waypoints, 10) pathX = [] pathY = [] for point in waypoints: pathX.append(point[0]) pathY.append(point[1]) itter = 0 while(not path.isEndOfPath(local)): itter += 1 coordsx.append(local[0]) coordsy.append(local[1]) waypoint = path.getWaypoint(local) #calculate heading direction = path.getHeading(waypoint[0]-local[0], waypoint[1] - local[1]) #calculate new position local = [local[0] + speed * math.cos(direction), local[1] + speed * math.sin(direction)] plt.plot(coordsx, coordsy, label = "Path") plt.scatter(pathX, pathY, label = "waypoints", color = '#88c999') plt.xlabel("X(m)") plt.ylabel("Y(m)") plt.title("Path Pursuit Algorithm") plt.legend() plt.show()