예제 #1
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 def convertScene(data):
     return Utils.toScene(data)
예제 #2
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 def activeScene(self):
     return Utils.toScene(self._send_packet())
예제 #3
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 def getVisualItems(self):
     return Utils.parseNodes(self._send_packet(resource=self.resourceId))
예제 #4
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 def getPrevNode(self):
     return Utils.parseNodes([self._send_packet(resource=self.resourceId)
                              ])[0]
예제 #5
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 def getLastSelected(self):
     return Utils.parseNodes([self._send_packet(resource=self.resourceId)
                              ])[0]
예제 #6
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 def getScene(self):
     return Utils.toScene(self._send_packet(resource=self.resourceId))
예제 #7
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 def duplicate(self):
     return Utils.toSource(self._send_packet(resource=self.resourceId))
예제 #8
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 def getScenes(self):
     return Utils.parseScenes(self._send_packet())
예제 #9
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 def getNode(self, sceneNodeId):
     return Utils.parseNodes(
         [self._send_packet(sceneNodeId, resource=self.resourceId)])[0]
예제 #10
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 def getNodeByName(self, name):
     return Utils.parseNodes(
         [self._send_packet(name, resource=self.resourceId)])[0]
예제 #11
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 def getNestedScenes(self):
     return Utils.parseScenes(self._send_packet(resource=self.resourceId))
예제 #12
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 def getItem(self, sceneItemID):
     return Utils.parseNodes(
         [self._send_packet(sceneItemID, resource=self.resourceId)])[0]
예제 #13
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 def getFolder(self, sceneFolderId):
     return Utils.toSceneItemFolder(
         self._send_packet(sceneFolderId, resource=self.resourceId))
예제 #14
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 def createScene(self,name):
     return Utils.toScene(self._send_packet(name))
예제 #15
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 def getSourcesForCurrentScene(self):
     return Utils.parseAudioSources(self._send_packet())
예제 #16
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 def getScene(self,id):
     return Utils.toScene(self._send_packet(id))
예제 #17
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 def getSourcesForScene(self,sceneId):
     return Utils.parseAudioSources(self._send_packet(sceneId))
예제 #18
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 def add(self, ids):
     return Utils.toSelection(
         self._send_packet(ids, resource=self.resourceId))
예제 #19
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 def getSources(self):
     return Utils.parseAudioSources(self._send_packet())
예제 #20
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 def getRootNodes(self):
     return Utils.parseNodes(self._send_packet(resource=self.resourceId))
예제 #21
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 def convertSource(data):
     return Utils.toSource(data)
예제 #22
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 def getSources(self):
     return Utils.parseSources(self._send_packet(resource=self.resourceId))
예제 #23
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 def convertItem(data):
     return Utils.toSceneItem(data)
예제 #24
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 def reset(self):
     return Utils.toSelection(self._send_packet(resource=self.resourceId))
예제 #25
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 def getNextItem(self):
     return Utils.parseNodes([self._send_packet(resource=self.resourceId)
                              ])[0]