import BigWorld def onEvent(event): print("Received event: ", event) BigWorld.callback(10, onEvent)
import BigWorld class MyVehicle(BigWorld.Entity): def __init__(self): super().__init__() def onHealthChanged(self, oldHealth, newHealth): print("Health changed from", oldHealth, "to", newHealth) vehicle = MyVehicle()This code defines a new class `MyVehicle` that inherits from `BigWorld.Entity`. The `__init__` method is called when a new instance of the class is created. The `onHealthChanged` method is called whenever the vehicle's health changes. The final line creates a new instance of the `MyVehicle` class. In conclusion, the BigWorld Python API is used to interact with the BigWorld game engine using Python code. It provides a way to register callbacks for events and to create custom game entities. The API is packaged as a Python library.