from BigWorld import CollisionAssembler # Create a CollisionAssembler object collision = CollisionAssembler() # Define a box shape box_shape = collision.createTypedShape("Box", 5, 5, 5) # Define the position of the box box_position = (10, 10, 10) # Add the box to the collision object collision.addShape(box_shape, box_position)
from BigWorld import CollisionAssembler # Create a CollisionAssembler object collision = CollisionAssembler() # Define a sphere shape sphere_shape = collision.createTypedShape("Sphere", 5) # Define the position of the sphere sphere_position = (5, 5, 5) # Define the rotation of the sphere sphere_rotation = (0, 0, 45) # Add the sphere to the collision object collision.addShape(sphere_shape, sphere_position, sphere_rotation)This example shows how to add a sphere shape to the CollisionAssembler object at a specific position and rotation. Package Library: BigWorld