def change_game_state(self, **state): import BigWorld, Avatar, Account assert self.mod_tessumod, "Mod must be loaded first before changing game state" if state["mode"] == "battle": BigWorld.player(Avatar.Avatar()) if "players" in state: for player in state["players"]: vehicle_id = random.randint(0, 1000000) dbid = random.randint(0, 1000000) BigWorld.player().arena.vehicles[vehicle_id] = { "accountDBID": dbid, "name": player["name"], "isAlive": True } if vehicle_id not in BigWorld.entities: BigWorld.entities[vehicle_id] = BigWorld.Entity() if "position" in player: BigWorld.player( ).arena.positions[vehicle_id] = player["position"] BigWorld.entities[ vehicle_id].position = BigWorld.Vector( *player["position"]) if "camera" in state: if "position" in state["camera"]: BigWorld.camera().position = BigWorld.Vector( *state["camera"]["position"]) if "direction" in state["camera"]: BigWorld.camera().direction = BigWorld.Vector( *state["camera"]["direction"]) elif state["mode"] == "lobby": BigWorld.player(Account.PlayerAccount()) if "players" in state: for id, player in enumerate(state["players"]): BigWorld.player().prebattle.rosters[0][id] = { "name": player["name"], "dbID": random.randint(0, 1000000) }