def __init__(self, cameraPosition, cameraTarget, sourceMatrix, cursor): self._planeMtxProvider = Math.MatrixProduct() self._planeMtxProvider.a = sourceMatrix self._planeMtxProvider.b = Math.Matrix() self._planeMtxProvider.b.setIdentity() self.__camera = BigWorld.CombatCamera(cameraPosition, cameraTarget, Math.Vector4(0.0, 1.0, 0.0, 0.0), self._planeMtxProvider) self.__camera.Reset()
def __init__(self, cameraPosition, cameraTarget, sourceMatrix, cursor): self.defaultFov = 0.0 self.fovMultiplier = 1.0 self.__needUpdate = 1 self.__behaviorHorizon = 1 self.__isInDebugMode = False self._planeMtxProvider = Math.MatrixProduct() self._planeMtxProvider.a = sourceMatrix self._planeMtxProvider.b = Math.Matrix() self._planeMtxProvider.b.setIdentity() self._cursorProvider = Math.MatrixProduct() self._cursorProvider.b = Math.Matrix() self._cursorProvider.b.setIdentity() self._cursor = cursor self._cursor.sourceMatrix = self._planeMtxProvider self._cursorProvider.a = self._cursor.matrix fov = BigWorld.CameraComponentGround() fov.minPositionSettings.planeDistance = 0.0 fov.maxPositionSettings.planeDistance = 0.0 fov.minFovMultiplier = 1.0 fov.maxFovMultiplier = 1.0 fov.interpolationFunc = SplineEasing([Math.Vector2(0, 0), Math.Vector2(1, 1)]) fov.minArgumentValue = 0 fov.maxArgumentValue = 1 fov.duration = 0.01 speed = BigWorld.CameraComponentGround() speed.maxPositionSettings.rotationAngle = math.radians(0.0) speed.maxPositionSettings.horizontalOffset = 1.0 speed.maxPositionSettings.verticalOffset = 1.0 speed.maxPositionSettings.planeDistance = -2 speed.minPositionSettings.rotationAngle = math.radians(0.0) speed.minPositionSettings.horizontalOffset = 1.0 speed.minPositionSettings.verticalOffset = 1.0 speed.minPositionSettings.planeDistance = 0.0 speed.maxFovMultiplier = 1.0 speed.minFovMultiplier = 1.0 speed.interpolationFunc = BigWorld.EaseInOutSinusoidal speed.minArgumentValue = 200 speed.maxArgumentValue = 750 speed.duration = 0.01 ground = BigWorld.CameraComponentGround() ground.maxArgumentValue = 100.0 ground.minArgumentValue = 1.0 ground.maxPositionSettings.verticalOffset = 1.0 ground.minPositionSettings.verticalOffset = 0.7 ground.interpolationFunc = BigWorld.EaseInOutSinusoidal ground.duration = 10.0 forsage = BigWorld.CameraComponentForsage() forsage.positionSettings.rotationAngle = math.radians(0.0) forsage.positionSettings.horizontalOffset = 1.0 forsage.positionSettings.verticalOffset = 1.0 forsage.maxFovMultiplier = 1.1 forsage.durationIn = 1.5 forsage.interpolationFuncIn = SplineEasing('0.0, 0.0, 1.0, 1.0') forsage.durationOut = 5.0 forsage.interpolationFuncOut = SplineEasing('0.0, 0.0, 1.0, 1.0') forsage.shakeDuration = 1.0 forsage.shakeAmplitude = math.radians(0.0) forsage.shakeMultiplier = 4.0 forsage.maxArgumentValue = 1.0 forsage.minArgumentValue = 0.0 forsage.planeMatrix = self._planeMtxProvider forsage.cursorMatrix = self._cursorProvider brake = BigWorld.CameraComponentForsage() brake.positionSettings.rotationAngle = math.radians(0.0) brake.positionSettings.horizontalOffset = 1.0 brake.positionSettings.verticalOffset = 1.0 brake.maxFovMultiplier = 0.9 brake.durationIn = 5.0 brake.interpolationFuncIn = SplineEasing('0.0, 0.0, 1.0, 1.0') brake.durationOut = 5.0 brake.interpolationFuncOut = SplineEasing('0.0, 0.0, 1.0, 1.0') brake.shakeDuration = 1.0 brake.shakeAmplitude = math.radians(0.0) brake.shakeMultiplier = 4.0 brake.maxArgumentValue = -1.0 brake.minArgumentValue = 0.0 brake.planeMatrix = self._planeMtxProvider brake.cursorMatrix = self._cursorProvider overlook = BigWorld.CameraComponentOverlook() overlook.maxFovMultiplier = 1.0 overlook.duration = 0.005 overlook.interpolationFunc = BigWorld.EaseInOutExponential overviewMode = BigWorld.CameraComponentForsage() overviewMode.maxFovMultiplier = 1.0 overviewMode.positionSettings.planeDistance = -2 overviewMode.durationIn = 0.4 overviewMode.interpolationFuncIn = BigWorld.EaseInOutCubic overviewMode.durationOut = 0.4 overviewMode.interpolationFuncOut = BigWorld.EaseInOutCubic overviewMode.maxArgumentValue = 1.0 overviewMode.minArgumentValue = 0.0 overviewMode.planeMatrix = Math.Matrix() overviewMode.planeMatrix.setIdentity() overviewMode.cursorMatrix = Math.Matrix() overviewMode.cursorMatrix.setIdentity() self.__offsetProvider = Math.Vector4Combiner() self.__offsetProvider.a = BigWorld.EllipticalPositionProvider() self.__offsetProvider.a.position = cameraPosition self.__offsetProvider.b = Math.Vector4(0.0, 0.0, 0.0, 0.0) self.__targetProvider = Math.Vector4Combiner() self.__targetProvider.a = cameraTarget self.__targetProvider.b = Math.Vector4(0.0, 0.0, 0.0, 0.0) self._cameraBasis = Math.MatrixProduct() self._cameraBasis.b = self._cursorProvider self._cameraBasis.a = overlook.effectMatrix self._input = BigWorld.CameraInput() self._input.accelerationDuration = 0.075 self._input.decelerationDuration = 0.075 self._input.planeMatrix = self._planeMtxProvider self._input.cursorMatrix = self._cursorProvider self._components = {'zoomStateFov': fov, 'forsage': forsage, 'brake': brake, 'speed': speed, 'ground': ground, 'overlook': overlook, 'overviewMode': overviewMode} self.__camera = BigWorld.CombatCamera(self.__offsetProvider, self.__targetProvider, Math.Vector4(0.0, 1.0, 0.0, 0.0), self._cameraBasis)