import BigWorldModel as bw # Create a new model object model = bw.Model() # Add a new mesh to the model mesh = bw.Mesh() model.addMesh(mesh) # Add vertices and faces to the mesh mesh.vertices.append((0,0,0)) mesh.vertices.append((1,0,0)) mesh.vertices.append((0,1,0)) mesh.faces.append((0,1,2)) # Export the model as an .obj file bw.Exporter.exportObj(model, "my_model.obj")
import BigWorldModel as bw # Create a new mesh object mesh = bw.Mesh() # Add texture coordinates to the mesh mesh.uvs.append((0,0)) mesh.uvs.append((1,0)) mesh.uvs.append((1,1)) mesh.uvs.append((0,1)) # Load a texture image texture = bw.Texture.load("my_texture.png") # Apply the texture to the mesh mesh.setTexture(texture) # Export the model as an .obj file model = bw.Model() model.addMesh(mesh) bw.Exporter.exportObj(model, "my_model.obj")In these examples, we can see that the code uses classes and methods provided by the BigWorld Model package library to create 3D models and apply textures. The package is designed specifically for game development and includes tools for creating models, animations, and visual effects.