Example #1
0
      actor = vtk.vtkActor()
      actor.SetMapper(mapper)
      actor.GetProperty().EdgeVisibilityOn();
      graphics.renderer.AddActor(actor)
      '''
      #graphics.add_graphics_geometry(mesh.surface, [0.8, 0.8, 0.8], wire=True)
      graphics.add_graphics_geometry(mesh.surface, [0.8, 0.8, 0.8], wire=False, edges=True)
      graphics.add_graphics_geometry(mesh.area_surface, [1.0, 0.0, 0.0])

      color = [1.0, 0.0, 0.0]
      radius = 1.0
      size = 10
      for pt in mesh.failed_area_check_list:
        #graphics.add_sphere(pt, color, radius)
        graphics.add_markers([pt], color, size)

    ## Show faces with the number of cells.
    '''
    if params.filter_faces:
        mesh.filter_faces(params.filter_faces)
        show_wire = True
    else:
        show_wire = False

    if params.show_edges:
        mesh.show_edges()


    if params.show_faces:
        mesh.show_faces()