import pygame from pygame.locals import * from game import Game from graphics import Graphics game = Game() graphics = Graphics() graphics.show_window() moves = Game.ALL_MOVES print(len(moves)) # Event Loop stopped = False while not stopped: for event in pygame.event.get(): if event.type == QUIT: stopped = True elif event.type == MOUSEBUTTONDOWN: pos = pygame.mouse.get_pos() print(pos, graphics.pixel_to_board(pos)) if not stopped: graphics.draw_board(game.board) # Clean up and exit the game pygame.display.quit() pygame.quit() sys.exit()