Example #1
0
    def __init__(self, game= 0, playersave= 0):
        self.type  = "player"
        self.game = game
#        self.chunkno = 0
#        self.spawn = (240,260)    #spawn coordinates
        self.velx, self.vely, self.kbvelx, self.kbvely = 0, 0, 0, 0
        self.size = (24,48)        #size of the player sprite, used for hitbox logic etc. This cannot be changed without changing the logic in the hitbox functions!
        self.screensize = (32,48)

        self.upperbody = Graphics.loadplayerimages()[0]
        self.lowerbody = Graphics.loadplayerimages()[1]
        self.playervarsa()
        if not playersave:
            self.playervarsb_make()
            self.spawn = False
        else:
            self.playervarsb_load(playersave)
        
        #playerstatus variables
        self.walking, self.working, self.jumping, self.falling, self.knockedback = False, False, False, False, False
        self.walksound, self.worksound = False, False
        self.rect = pygame.Rect((0, 0), (40, 48))
        self.attrect = pygame.Rect((-100, -100), self.size)
        self.walkanimation = False
        self.workanimation = True
        self.dir = 0