def updateCamera(screen, game, center, space, draw_options):
    x, y = screen.get_size()
    c_x, c_y = pygame_util.to_pygame(center, game)
    dest = max(c_x - x // 2, 0), max(c_y - y // 2, 0)
    print((x, y), (c_x, c_y), dest)
    screen.fill((0, 0, 0))
    graph.drawStars(screen, center)
    game.blit(screen, dest)
    space.debug_draw(draw_options)
    screen.blit(game, (0, 0), pg.Rect(dest[0], dest[1], x, y))