images.draw_initial_board(board)

#respond to input
while 1:
    for event in pygame.event.get():
        if event.type==pygame.QUIT: 
            sys.exit()
        elif event.type==pygame.KEYDOWN:
            #update robot location on board
            board.process_keypress(event.key)
            #move_active_robot(event.key)
            
            #animate motion
            images.animate(board,event.key)
            
            print 'key pressed'
            #check victory condition
            if board.check_victory():
                images.sidebar.update_info_text('You made it to the flag','Congratulations!')        
        
        elif event.type==pygame.KEYUP and event.key==pygame.K_s:
            #only for (s)how flags
            images.redraw_robots(board)
            
        #screen.fill(black)
        #pygame.display.flip()
        
        
   
#check victory conditions